Thank you! Yeah, it would be awesome to make a full version with lots of different mechanics, but dunno yet if that's gonna happen. Grindy, but with constant satisfying progress I think.
"Grindy, but with constant satisfying progress" are the games that I spend the most time on. I love those micro dopamine hits. It's so addictive, but in all the right ways.
Perhaps you could add a rogue-lite element to it as well? Maybe make the levels generated in such a way that each full play through is unique, but with the option that we can view and share the levels with a seed? As in generate the world layout, but give us the option to put in a seed number in the options or some such (I'm thinking kinda like terraria).
Potentially even with a few secret levels that you add in that we can access via seed entrance option that your fans would like. You've made so many games, I can imagine that a few levels that are influenced by your past titles would be fantastic, which we can figure out then enter via a seed entrance option... That'd be combining the two types of games that I love the most.
I'm just rambling here, but that'd be SUPER fun, IMO. A game like this with those types of options together would be a dream game for me. :)
Either which way, thank you for all of your hard work and (at least from me) hundreds of hours of entertainment and fun. I wish you the best.
That idea to use my earlier games for levels is super interesting! And roguelite elements would be cool. You gave me a lot of food for thought.
Also, you've often given me positive feedback. It's really nice to get appreciation for one's work. You've made my day yet again. :) Thank you so much, and I wish you the best as well!
I have a weird outlook on ideas. You can have all the ideas in the world, but if you don't have the ability or drive to make those projects a reality, then constructively offer those ideas to those who can make those projects a reality. Hording ideas and creativity is one of the few sins of the world. While some claim, there is nothing new under the sun, I don't feel like that applies to finished projects. I'm an award-winning inventor (network engineering and security and several meat space engineering projects), and I can't count the number of people who have come to me thinking they are smarter than everyone else, having thousands of ideas but zero finished products. Intellectuals with nothing to their name. It's sad to see such wasted potential. The line between an intellectual and a fool is way thinner than some can conceive.
Without the drive that fantastic people like you have, then this world would stagnate, devolve, and rot.
I'll digress there. That may just be my 'midlife crisis talking.' haha
That said, I'm truly happy that I can inspire you. While I'd never fight to be someone's "biggest fan" but I'd consider myself one of your longest term fans with some comments I've made on your projects being at least over a year old. Some of my favorite experiences on itch come from the crazy stuff you've made.
If I were to see a spider with eye hearts or a moldy piece of cheese some place in one of your games, it'd delight the hell out of me. I'd point at the screen like the Leonardo DiCaprio meme, grin like a fool, and continue to pour my time into the game you made.
Absolutely agree that ideas true worth comes from the execution, not from the idea itself. Many ideas are great on paper, or in your own head, and some are even great in reality, but you'll never know if you don't at least try to execute it. It's easy to talk and fantasize.
And I never would have expected anyone to casually reference Mold and Lovestruck Spider, very few people care or even know about them! :D Now I kinda want to do what you suggested and put references to my past work, even if only a handful of people will recognize them. It'd be kind of an inner circle thing.
These thoughts were fascinating to read, thank you for sharing them!
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Holy moly, that was a lot of fun! I can imagine a full game like that would be an insane grind fest, but the gamer in me would enjoy the challenge.
Thank you! Yeah, it would be awesome to make a full version with lots of different mechanics, but dunno yet if that's gonna happen. Grindy, but with constant satisfying progress I think.
"Grindy, but with constant satisfying progress" are the games that I spend the most time on. I love those micro dopamine hits. It's so addictive, but in all the right ways.
Perhaps you could add a rogue-lite element to it as well? Maybe make the levels generated in such a way that each full play through is unique, but with the option that we can view and share the levels with a seed? As in generate the world layout, but give us the option to put in a seed number in the options or some such (I'm thinking kinda like terraria).
Potentially even with a few secret levels that you add in that we can access via seed entrance option that your fans would like. You've made so many games, I can imagine that a few levels that are influenced by your past titles would be fantastic, which we can figure out then enter via a seed entrance option... That'd be combining the two types of games that I love the most.
I'm just rambling here, but that'd be SUPER fun, IMO. A game like this with those types of options together would be a dream game for me. :)
Either which way, thank you for all of your hard work and (at least from me) hundreds of hours of entertainment and fun. I wish you the best.
That idea to use my earlier games for levels is super interesting! And roguelite elements would be cool. You gave me a lot of food for thought.
Also, you've often given me positive feedback. It's really nice to get appreciation for one's work. You've made my day yet again. :) Thank you so much, and I wish you the best as well!
I have a weird outlook on ideas. You can have all the ideas in the world, but if you don't have the ability or drive to make those projects a reality, then constructively offer those ideas to those who can make those projects a reality. Hording ideas and creativity is one of the few sins of the world. While some claim, there is nothing new under the sun, I don't feel like that applies to finished projects. I'm an award-winning inventor (network engineering and security and several meat space engineering projects), and I can't count the number of people who have come to me thinking they are smarter than everyone else, having thousands of ideas but zero finished products. Intellectuals with nothing to their name. It's sad to see such wasted potential. The line between an intellectual and a fool is way thinner than some can conceive.
Without the drive that fantastic people like you have, then this world would stagnate, devolve, and rot.
I'll digress there. That may just be my 'midlife crisis talking.' haha
That said, I'm truly happy that I can inspire you. While I'd never fight to be someone's "biggest fan" but I'd consider myself one of your longest term fans with some comments I've made on your projects being at least over a year old. Some of my favorite experiences on itch come from the crazy stuff you've made.
If I were to see a spider with eye hearts or a moldy piece of cheese some place in one of your games, it'd delight the hell out of me. I'd point at the screen like the Leonardo DiCaprio meme, grin like a fool, and continue to pour my time into the game you made.
Absolutely agree that ideas true worth comes from the execution, not from the idea itself. Many ideas are great on paper, or in your own head, and some are even great in reality, but you'll never know if you don't at least try to execute it. It's easy to talk and fantasize.
And I never would have expected anyone to casually reference Mold and Lovestruck Spider, very few people care or even know about them! :D Now I kinda want to do what you suggested and put references to my past work, even if only a handful of people will recognize them. It'd be kind of an inner circle thing.
These thoughts were fascinating to read, thank you for sharing them!